THE GAMES:
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Connectrode |
| Platform: iOS | |
| Developed in: January-June 2011 | |
| With: Dale Austin (Art Direction) Brad Lewis (Art consulting) David Pencil (Music) Robin Arnott (SFX) | |
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Dedicated to my wife Laura, who loves these types of games in general and this one in particular. | |
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Lemongrab's Banishing Time |
| Platform: Flash game [Flixel] | |
| Developed in: 8 hours for Adventure Time Game Making Frenzy in Sep 2012 | |
| With: Dale Austin, Evan Balster | |
Made for a 48-hour game jam, though we were only able to show up and make the thing in the final 8 hours. | |
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Schrödinger's Kittens |
| Platform: Flash game [Flixel] | |
| Developed in: 8 hours for Ludum Dare #24 Compo | |
| With: Just Me | |
Made for a 48-hour game jam, but I only had 8 hours to spend on it. | |
| C.O.O.P. | |
| Platform: Flash game [Flixel] | |
| Developed in: Feb 2011 | |
| With: 8 Game Jammers | |
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The Great Land Grab |
| Platform: iPhone | |
| Developed in: Feb-Oct 2010 | |
| With: Jake Gostylo | |
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Terminal Velocity |
| Platform: Flash game [Flixel] | |
| Developed in: Feburary 2010 | |
| At: a Game Jam! | |
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ClickCraft |
| Platform: Flash game | |
| Developed in: January 2010 | |
| With: Just Me | |






