Deep Plaid One guy trying to make some interesting decisions

Quick Connectrode Update

Posted on July 30, 2011

Deep Plaid Games' latest game, Connectrode, has had considerable success to date; I thought I'd post a compilation of some quick data and links:

  • We launched on July 2nd (not the best timing as many games were either launching, on sale, or releasing in-game specials over July 4th weekend).
  • We were reviewed by the Austin Chronicle on their blog, on July 13th.
  • We were reviewed by TouchArcade on July 18th.
  • We were featured by Apple (in "New & Notable" on the App Store) on July 21st.
  • Joystiq featured us in their "Portalbliss" column on July 27th.
  • Several other major app/game sites have done reviews, all of them positive.
  • Flixel creator Adam "Atomic" Saltsman tweeted about the game and mentioned it during a recent appearance on the TouchArcade podcast.
  • The game has hovered around the #10 position in both the Puzzle Games and Strategy Games categories on the App Store since being featured by Apple.
  • The game's peaks (to date) in the All Games category at ranking #70, and at #125 in all apps overall.
  • All of this is for the U.S. App Store. We've seen comparable success in the Australian, Canadian, and U.K. app stores, though with different timings.

The game is doing well financially as well, and the enthusiasm in most of the reviews and on Twitter is both humbling and exciting.

We're still planning an update with volume control support, and GameCenter support for leaderboards. There's also many requests for a harder difficulty mode, which is something I'm thinking a lot about and which may make it into the 1st or 2nd update we do, we'll see...!

Fun times!

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  1. Connectrode is a FANTASTIC game with one drawback. After many 100′s of plays, the only improvement I can think of is: The scoring system needs a tweak.

    As is, a 3 block connection counts for the same number of points as a 40+ block connection. There needs to be a “reward” for taking risks by stashing colors and trying to make longer chains. Also, it would allow for more frequent high scores.

    My suggestion: Any chain 3-5 blocks long is scored normally (100 points). Any chain with 6-10 blocks should have each subsequent block add 10 to the score (6 blocks = 110, 7=120, 8=130, 9=140, 10=150). Any block in a chain longer than 10 adds 25 to the score (11 blocks=175, 12=200, 13=225, 14=250, 15=275, 16=300 etc….)

    It is still quite valuable to create consecutive chains and connect 3 faces but this added dimension to the scoring would make it much more satisfying.

    Thanks for making such a GREAT game!


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